Sean's earliest expressions of artistry and self-expression began with drawing comic book and video game characters during his elementary school years. As an active boy, he simultaneously pursued martial arts and break-dancing as hobbies throughout middle school in San Jose, California.
It wasn't until his freshman year at Robert E. Lee High School in San Antonio, Texas, that Sean discovered his passion for music and picked up the guitar for the first time. He then devoted himself to learning various styles of guitar and music, and after completing high school, he moved to Los Angeles to pursue a career in the entertainment industry.
Sean joined the OC-based band "Burning Tree Project" and spent five years touring the US and Canada, earning a spotlight on MTV. During this time, he became well-known for his popular theme song arrangements online, receiving over 5 million hits and becoming one of the most recognizable internet personalities.
As his music career took off, Sean began producing bands and artists in the LA area, which eventually led to film scoring. He went on to open a post-audio house in San Francisco, creating original music for numerous commercials, including those for Franklin Templeton Investments, SF Giants, Discovery Channel, NBC, Ubisoft, Nintendo, and more.
Sean then decided to take the leap and produce/direct a feature-length film, "The Oatmeal Man," a silly idea that served as a valuable learning experience. He cast his friends and family, pulling favors to make the movie for next to nothing.
After moving back to the LA area, Sean opened his own post-production house and began directing commercials. He won first and seventh place in the Philips Shaver Series/Space X commercial competition with two separate commercials, and also won awards for his commercials for Red Robin, Kikkoman, Spy Gear, and Shell.
Sean then took a break from the industry to write an Amazon #1 Best Seller, "Money 4 Music," a book that teaches how to make five figures per song and become a commercial composer.
In January 2015, Sean decided to pursue his childhood dream of creating a video game and began developing "Liquid Metal," a concept he had thought of in 2012.